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(2 edits)

Mechs Gone Wild !

I finished some major parts to my game this week, thought I go over a few points.  Created an entirely new vegetation system using gird pivots, AABB's and vicinity sensors. As you will see in the video it is very fast, it uses NO physics and the shadowing is done in one pass. 

Also on display in the video is my new Mech-bot character controller.  It pretty much can and does react with everything on the map at one point or another. I don't have water on this map but he also can handle water in a very natural way.

Also finished is my external scripting system, more or less a mod system but takes instructions via a soft-check interrupter which I was lucky enough to make work with Lua code.  Scripting stuff like npc's, paths, conversations etc.. is a snap now that this is in place.

I'm going to spend the next few weeks scripting quests, and ground missions for the game.  This is all part of fTYPE from the earlier videos, it's just the ground portion of the game.