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Happy Thanksgiving! :)

Terminal

Each level starts with the player navigating to the top of the map and hacking into a terminal, which switches the game into spider drone mode. The goal is then to capture the map, exit the terminal, and move on. At any point, the current "owner" of the map may spawn in to defend their property. In reality, the game will try to matchmake you with someone who owns that map; it might be different every time.

Here's a very WIPpy concept of how the terminals will work.

In-game map view

Previously, the overworld was a separate map that had to be loaded, with everything that entails. I needed it to be accessible from anywhere in the game, so I had to refactor to make it remain in memory in the background.