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Not bad, the gameplay is pretty fun, though a few suggestions would be to make the maps less sprawling, there are a lot of meandering empty rooms, which combined with frustratingly thin hallway entry points makes navigating a bit tedious, and the damage powerups seem to do extremely little. I had it and after the first 2 floors still couldn't kill the floating eyes with a full draw. Could also have done with either a little more enemy variety or at least a recolor for enemies who had bigger health pools than they did on previous floors. Overall fun game with some room for improvement.

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Thank you for the feedback!

It's my first time making a game like this, so I couldn't make a good generation in time. I even tried making some details to fill the rooms, but it was breaking the game and idk why, of course i can try again in the future

About the damage, I didn't calculate it well, I'm sorry :((

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It's all good, for a first attempt at this kind of project I'm impressed you had a procedurally map that functioned as well as it did.