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I like the idea and it fit the theme well, not sure if it is intentional game design, but i noticed enemy often stucked in wall chasing you, it does make the game more manageable though because you are not always in danger.

One aspect of the game that i never really utilized well is the mirror, i believe maybe it is because of how limited player view range is, i dont really find use for it, i just mainly lure enemy in straight line and shoot.

Overall a good solid little game.

I meant to create a combo system that would boost your points immensely for killing enemies through mirrors, but since the laser's hitbox was made of box colliders the enemies could hit multiple at once, so I eventually scrapped the idea. Also the enemies were meant to not see you through walls, I copied code from one of my old jams for that, but it didn't work and I just never bothered fixing it :-/