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Thanks so much for playing our game, and uploading a video of it! It's always rewarding to be able to watch someone play your game.

Your criticism of the camera controls is fair; the reason we chose to reset the camera was that otherwise the control directions would become unintuitive (pressing up would make the die go down if you looked at it from the other side, etc). It was made for a one-week gamedev challenge so if we had more time we would have probably figured out how to make the controls adapt to the camera angle. I may still publish an update if I find the time; perhaps also with an update to the levels.