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I love the dynamic between the narrator and the player, and the way you've built conflict between them directly into the game. I also really like how the "oh we'll start the game just as soon as you follow these instructions" idea is kind of in line with that psychology experiment where you get a bunch of people in a room, tell them the experiment will begin in ten minutes, come in ten minutes later and tell them the same thing, and then repeat that (the waiting for the experiment to start being the actual experiment all along.)