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I think this game is really elegantly done, and is very successful at building up the repetition of day-to-day cycles. I think you could play around a little more with building up tension with each repetition? Its a very ~chill~ game even in the parts that are meant to feel frustratingly repetitive, which isn't a bad thing considering how positive the message of the game is, but I think it would add an element of realism and a little bit of emotional texture to the game if you added like one more possible outcome where the player/narrator has more of an explosive reaction before either quitting or picking back up the sketchbook. I genuinely really enjoyed this.