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(1 edit)

The most interesting part of this to me is the relationship between the player character and information, which helps you along the story but pulls you out of the initial dream of Lana. While the player can't actually stay in the dream and be with Lana longer, the idea that they could drives them to make the choice of ignoring information--as someone who likes to get all the lore I can out of the game I'm playing, creating this dynamic really struck me, and on my first playthrough I ended up succumbing to it for a bit. Playing it again and getting to read the book is also fascinating, just from the density of the scenario. It's a really cool sci-fi world you manage to flesh out while still leaving questions for us to theorize on our own. I do wish we got some kind of hint as to why the aliens dream of humans, but I really like it as a bait and switch kind of opening. The ending summary was also a great design choice.