I really like the emphasis on small choices we make in our everyday life (like do I have time to make breakfast or do I just go to class, when can I fit in a shower, etc.) I really think these make the game feel real and lived in, and I like the oppressive feeling brought on by the hand of capitalism. I almost wanted to focus in on some of those small decisions--the amount of choices one needs to make within the first hour of being awake alone can make for a fleshed out game! As is, I really like the simplicity of some of the decisions and the variety of the paths, but I thought if the endings looped back to the start it would have helped the replayablity aspect that this piece is really good at.