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Deleted 1 year ago

bloom will work if you use "PP_post-tonemap" or set the blendable location to "after tonemapping"

expect flickering if you do that though, i can't tell if this is because of a limitation with the rendering system or a limitation with my brain

(+1)

I found a fix for the after-tonemapping flickering here:
https://github.com/DaveFace/UnrealRetroShaders#optional-step-1---disable-grain-q...
Hope this helps someone

oh my god you're amazing

i'll update the description to let people know. it works! :))