Wow. I did not expect such a wide array of mechanics. And even then, they feel so polished. The dash was pretty hard to control but was very satisfying. The ominous narrative was definitely a cool touch. The art was very good and the themes were interesting. Do you think you could explain the ending for me? Great job.
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Hey thanks for playing and for your comment! (:
The mechanics feel polished, but unfortunately they are not ahah especially the dash as you already found out (:
About the story, it was my intention to be vague to give the players a way to create their own interpretation. I just hope it made sense when you played it!
As I mentioned in another comment, here's the "true" story: we created connection (phones and so on) to feel less lonely (the demon is the loneliness in this case), and yet we use the "weapon" to isolate ourselves (and so creating another demon -> isolation).
So the ending should represent the fact that we defeated loneliness because we in fact found and connected with other people, yet we both decide to give more attention to the "weapon", being together only in proximity.