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Just noticed that on a very rare random encounter that has "wojowników" in it's name items in the pots and shelves in the tent are not getting replenished when you revisit the location.
Also thought about the dilemma with the containers in Klamath. Some of them are saving their state, while others don't (and are getting refilled when the location is revisited). Which is, and isn't a problem at the same time.
On one side, the player can probably store some of their loot in any of the containers to not carry everything around with them (But they can also probably just keep it on the ground? because I've noticed that the dropped items don't vanish upon revisiting the town, but maybe just changing properties sometimes (become stackable, like in the case with 10mm pistols and robes).
But on the other hand, if a player loses (drops on a random encounter or something) a certain weapon, they'll lose it forever and won't be able to get it again, and also there is no way to replenish most of the types of ammo, and many items (such as healing powders, for example). So having a place to come to to get restocked on ammo, stimpacks (at least like 10 or so) and to get the lost weapons again would be nice. And since we don't have a Trader yet, having something like a restockable armory / warehouse / abandoned (locked) gun shop would be nice. What about Vic's place, for example? (He is a trader or something in the original game, so why couldn't he be a littel bit more successful in this game and have a good stock of goods in his shop? Or how about a secret stash of weapons in the Toxic Caves that a crazy robot or a bunch of raiders collect and bring there again and again, so you can sneak in and loot it when you need a refill?)
Also I think the tribals could have a few healing powders on them (1 or 2 for each one maybe?), and raiders could have 1 or 2 stimpacks and more spare ammo (again, amybe a raider with an assault rifle or even a light machinegun like M60/LSW/Bozar or even a Minigun could carry a decent amount of ammo around? Or I don't know, the guys with SMGs would carry around something like 50-100 extra rounds or shotgun raiders would have like 20-50 extra shells or something, so it would make up for fighting them and also get some for hunting the Geckos and other creatures (for exp, since killing the raiders gives much less)? Because currently, even with the best resource management I still have to rely mainly on First Aid skill for healing and the "same clip" bug abuse to use 5mm AP rounds with the Sawed-off shotgun or the Gauss Rifle if I want to use firearms for farming exp (since I'm generally not into melee combat, and the Sledgehammer never hits anything, and only using the Spear and fists is boring and ineffective).

Oh, I forgot to finish my concern: if a player will store their extra items in some container in the town, or on the ground, they can get their items randonly removed after a certain update to the map? So, does it make sense to level up the character or stash some loot somewhere now, or one of the further updates will/may remove it? (Either because of the changes to the map, if items will be stored on the ground, or from a container, if it's initial contents, or how the containers work in general, would be changed later, or that particular container would get moved/removed/door to the room with it will be locked, etc. in one of the further updates, if items would be stored in some container.)
Also the way of how the containers and items left on the ground should work: in the original game both were stored forever (if items would be left in some corpse, the corpse would decay over time and the items would be left on the ground, where the corpse was), but come to think of it, logically the townsfolk should notice the items that were left on the ground at some point and snitch them (either use for themselves, or put into their own containers (chests or shelves in their shelters) or sell to a local trader (much like the little kids in Den used to do - whenever they stole some item from your Inventory, it would later appear among the goods sold by one of the local traders) and both mechanics are good in their own way, so maybe there should be some system that would define if the container is owned by someone and if it's contents may change over time (looted items like stimpacks or food items get replenished, and added items may vanish - as if the owner of the container took them) or if it is safe to store your goods in it? But then there should be a way to clearly tell if the container is maintained by someone, or is it safe for stashing your own goods - like, a type of the container, or if it's locked (and be able to lock containers with your own lock or even place a trap on them to prevent anyone from stealing your items from it).