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Keep it up my family is cheering you on. Me and the boys are following closely. Can you imagine what this and games like it will be like without restrictions on "room size". As mobile wireless VR headset start rolling out I'm just waiting for the announcement  of a fully outdoor capable unrestricted play area HMD that would work with this. I have a big field out back and I dream of wandering around it in VR running  while dual wielding weapons and diving for cover. Fortunately it's out of public view otherwise I can only imagine the comments I'd get of a crazed adult wearing  funky goggles, jogging, crawling and waving his arms like a crazy person. Better leave room on the menu screen for infinite play area ;)

The area will always be limited, unless you own a very flat planet ;)

Few years ago, before I got my vive, I was thinking about using any space available, so if there would be  a narrow gap between a wall and a bed, it could be utilised. When I got vive, I realised that it requires rectangular play area anyway and I dropped that idea.

I talked to few devs who were able to test mobile VR devices and one of the problems they encountered is that when moving between rooms, it was getting a bit off. One dev said that they created their office but changed it to be a horror scene. And when they were testing, it sometimes was ok, but sometimes it was off by a few centimeters. I hope that it was a matter of an older prototype device or something random and that when Oculus Quest hits the market, you will be able to wander around the house but always have that 1:1 matching. It actually should be, even if it gets off in couple of places, it should get back on track eventually - it analyses the environment. But yeah, it should be possible, it would require a different level generators that would allow to use different rooms and that would create corridors between these rooms.

That big field sounds awesome :) At some point I was considering adding a multiplayer. And I know that I will want to try doing that. But that's a plan for a rather distant future. One of the things that are important then is to have a separate play areas. Otherwise players may realise that while the world is built using the impossible spaces concept, they, the players, still are bound to our reality in which two objects can't occupy same space.

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I figured you'd already given that some thought :) I'm very curious to see what devs come out with for Quest on a grander play scale. I also like what I'm seeing from the Magic Leap AR headsets. Every-time I watch a demo I consider how I'd rearrange my living room for a tactical shooting game. It's definitely a different way of thinking... VR = clear your play-space as wide as possible. AR = move large furniture into you place-space to duck for cover.

Large enough play areas (I mean 25x25 meters) might be enough to allow for infinite movement. By rotating slowly world around you in the game, you should be able to go in circles in the real world, but in the game, you would be going in a straight line. At some point it could become a part of the headset API, so the game developers would not have to think about it and the player would have the same system in each game.