Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, from my 5 or so minutes with it, it looks really nice, good job!

Three unfortunate things I noticed (47.5-7):

  • The UI text during gameplay is incredibly tiny at times, some option to scale it up would be great.
  • There is massive slowdown once the glitching thing (some kind of portal?) appears, doesn't go away. Genuinely locked 75 fps before goes down to 15 or so fps.
  • The first level seemed really dark, but maybe it's better in the other levels, to be honest I didn't play past it. Some kind of alpha slider would definitely be welcome if you have plans to develop this further.

Thank you for trying it out!

Was the UI Text only too small or was it blurry too? I've had a few issues with it being blurry on some computers.

I looked into the portal slowdown and I think I fixed it, but I can't really test it on my own computer unfortunately.

I will look into having options for UI scaling and brightness, could ideas.


The game is still being worked on and I hope to have a new update ready soon. Thanks for the feedback.

(1 edit)

Awesome, glad to hear it's still being worked on!

The UI text I think was only too small (like literaly 4 pixels tall for the pickup text, for example). I think if it was larger it wouldn't be blurry, but I'm not completely sure.

I'm unfortunately not too familiar with itch, but I followed you and saved the game, hope that's enough to get a notification whenever an update comes out :)

I really did receive a notification! Can't wait to try it out!

It's a lot of fun, though the massive slowdown when portals appear is still there. Do you generate the portal graphics (the noise) on the fly or are the portals based on sprites?

Hey, I wanted to check out 49-1 and I just noticed something: When I pause the game after portal appears, the fps get back to 75. Coincidentally I noticed when paused, the portal is also paused and doesn't grain, and I am confident that is not a coincidence.

Hey, thanks for checking it out again. I think I just found out what the problem was finally, which probably sounds silly, but it was an issue with how the portals were being drawn on the radar. I have uploaded a new version with just that extra fix (_RadarFix) which hopefully solves it.

Yes! The fps is now completely stable when the portal appears! Thank you for looking into it! <3