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1.) Rerelease the old version as a separate game

2.) Improve two-handed weapon handling, both with two one-handed weapons and the two-handed weapons

3.) Make vertical, up-and-down strikes easier or more intuitive to perform

4.) Optimize, my CPU is heating my room enough for me to turn off my space heater on settings above Potato

5.) Add more points for dismemberment or injury, as in hitting someone in the middle of the forearm would either sever it at that point or cause a blunt injury that is less severe than a broken bone

6.) Make thrusts more intuitive, at the moment its usually either luck or speed that gets the job done unless the enemy is already down

7.) More guts, more gore. Hitting a limb sufficiently hard with a blunt weapon could cause a compound fracture and massive bleeding, and cutting someone in half should definitely expose more viscera (OPTIMIZE)

8.) Add clarifications to the game settings, its not very clear what "Body Density" is supposed to mean

9.) Add brain damage, hitting someone in the head with a great mace at the right distance and speed would almost certainly dent their skull and fuck something up. Would make helmets more useful too

Working on that!


Old versions... New version is just updated old one. We are building on top of it, so Im not keeping the old ones.

Brain damage is added already.


the rest off it is something we are working on, naturally. But it takes time