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It was good game! I loved how involved I felt in the story and the detail for Sara and IRIS. The scares got me good too!
That being said, I didn't feel like this game covered as much ground as it could have.
Something that interested me was how the player found the phone, and supposedly the last place the phone was located was in the same area you receive a call from James. It seemed like that was a wasted opportunity to have you, the player, under the role of someone already involved in the situation prior to using the phone, or the phone being sent to you for some reason.
When told about "not killing" because of choice, I thought things were ramping up to outsmart the scenario by waiting out the ten seconds. I was hoping the person offering the choice would imply disappointment since it would result in death. To which I wanted the protagonist to point out that death wasn't on the table if neither choice was made, thus putting the messenger in a position where they WOULD be the killer, forcing them to concede.
I noticed the messenger has two masks, from what I can tell. A red mask, and a black mask. I probably missed something there, but if I didn't, then it would be nice if there was some purpose behind that.
The messenger speaks in a way that's full of faulty logic, yet the responses you're given are very limited, taking me out of the experience. Not to mention many of the responses also resulted in the same replies.
It was a good game, like I said. I was actually very hopeful for it, and enjoyed it, but was also underwhelmed and a bit disappointed.