So, it's possible with delay of gates, but very unstable
After 4 "cells", game doesn't work correctly
It would be nice to add delaying system and simulation based on tick instead of frames (but maybe it is) for easiler automatisation of computing based (for expamle) on shift registers. Although maybe i didn't understand how to create and work with shift registers :)
P.s. sorry for my english if it too complicated to read