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Alright I've gotten my hands on the new wave mode and It starts off a little slow which I think is good for a wave mode and ramps up fairly quickly. However I think this might be more from me not having fully cleared out the enemies before the next wave shows up. While that does sound like it might encourage players to clear waves efficiently. I  had a lot of trouble finding them all before the next wave spawned. The map is large and the player isn't fast enough to cover everything and clear enemies at the same time. 


Personally I think if the next wave spawned after the previous one was defeated would be a better delivery system and might stop the FPS Drop bug I reported earlier from happening so quickly into gameplay,


 The Health regen also feels a bit on the strong side, but at later levels feels weak. I don't think this needs changed. and the only thing I could think of is to have Health kits either as enemy drops, in fixed or random spawns around the map or a combination of both. could also just have 4 fixed non respawning health kits as well that the player would have to ration as the game gets harder.


I've also noticed the enemies seem to stick in one place and seem to only move if the player gets close enough, while other times they will swarm at the player. I don't know if this is a bug or by design so I choose not to report it as such. I've also been able to stand still at a distance and just shoot the enemies without retaliation. Maybe if they detect they've been hit they will try to move in a direction to avoid being hit again? Might help them to get into range to retaliate, as Id imagine hitting targets at distance would actually be difficult for races without binocular vision so they'd need to get closer.


I noticed there are Hit confirmation sounds! this actually lets the player hit enemies off screen and know you aren't just shooting blind! And the walking sounds are good now too! If and when you get to adding in game music, I know Kevin Macleod has copyright and I believe free music that can be used so long as you credit him, but that is by no means a priority and wouldn't focus on till the game is actually where you want it.


The Menu is a lot nicer now, but my set up does make the menu options kind of hard to read. But I don't think that is something that needs to be a priority any time soon.


And as always Great work Codesmith!