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P.S. That said, I'm not suggesting either an ethical or otherwise realism. I think one of my favorite things about Pokemon other than the cute little critters is the absolutely baffling world building in the show. The Officer Jenny's and the Nurse Joy's and the complete lack of rules consistency in terms of what Pokemon can and cannot communicate with humans about--in addition to providing comedic moments intended and otherwise, it kept things floating in this whimsical narrative logic perfect for the road trip sort of plot arcing. You never know what weird thing you'll encounter the next town over because nothing really makes any sense beyond the scope of each individual Thing Of The Week's internal logic.

As such when it does come to fighting, I like the genre-savvy sort of arc to battle tactics over the more game-faithful approach that looks at resistances and so forth. What seemingly unrelated narrative obstacle needs to be solved before you can dig deep enough to win that boss fight with a massive thunderbolt? It's cheesy and it's great.