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Hey, I tried it again and found the problem. I had my screen running at 60Hz and when I switched it to 144Hz the boxes were properly spaced and moved faster.
I guess you are moving the boxes in function _process(delta), right? The best solution would be to always multiply the distance the boxes move by the 'delta' argument and a speed multiplier.
Good luck on your Godot journey!

Ahh, that makes complete sense! Thank you!