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HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Feature Requests Sticky

A topic by DreamToaster created Aug 31, 2021 Views: 10,799 Replies: 185
Viewing posts 101 to 135 of 135 · Previous page · First page
(+1)

A feature to set the process priority would be fantastic!  As it stands right now, when my cpu usage is high such as when playing certain games, HONK tends to lag.  The ability to set the process priority to high like you can in OBS would help mitigate this.

Animated GIFs would be fantastic as well, but I know it's already something that you have already mentioned and other people have recommended as well.   Otherwise absolutely fantastic piece of software and I thank you for all your work!

(+3)

Properly support all possible F-Keys please.

It's okay to have support for combinations as we already do but CTRL+ALT+SHIFT+F1-F12 is pretty much used by a lot of apps.
F-Keys go up to F24 though, even if they're not on most keyboards they can be mapped using any number of utilities as well as by a streamdeck. 

Veadotube and OBS support those keys and the clash rate with default system- and application shortcuts is close to zero.

(1 edit)

there is a lot of things mentioned here already and so far I am really enjoying honk. but I have run into a problem when it comes to keying out the background. my character has blue hair and wears yellow... a green background takes from the yellow, blue and magenta from the blue, red from the skin, black from the outline obviously and white from the eye and teeth whites... is there maybe a possibility to just have a transparent background like other programs? since obs allows for transparency I feel like that would open a lot more space for colour creativity!

and other that that a bit of variety in blinking would be cool. like a 1- 1,2 - 1 blink sequence already gives a bit of variety and it doesnt look so dead and robot like :)

I feel stupid for asking this, it's not much & not much of a problem but is there a chance for a preview button? I know I could just minimize everything & test stuff that way but when I started HONK up for the first time I was confused why there was no animation.

 I mistook the eye calibration for a preview button twice & messed around with things cause I didn't know what to do. It was a coincidence that I realized I should try having the program be unfocused when I realized I could see the animation now.(I was looking through the documents just in case & either missed it or could find were it said to test it that way)

a "hack" for this is to click at your taskbar

That was helpful thanks

I can manage to figure things out with certain things but I'm not bright on other stuff even if they're simple looking back on it

(+1)

I really like the feature for the iris to track your cursor movement, but it can't be used for certain Model with big pupils because the Eye Pupil will need to clip with Sclera. I think it would be great if we can add 'clip' layer feature to solve this creativity limitations

Can I suggest an idea that may or may not work (I haven't tested the iris tracking yet so forgive me if this doesn't work)? Try making the sclera completely transparent, then put white BEHIND the skin/body/etc to act as a sclera, then have the iris sandwiched between the white background and your model. It's not true clipping, but I think in theory it would work? 

(+1)

Three things I'd like:
- More options when it comes to the bouncing when speaking, ontop of smoother bounce movement options. It's jarring
-  Ability to rename layers
- Transparency option for window. It's possible, should be pretty easy, it's nice, and It allows me to not have to modify colours to fit some chroma/luma key restrictions.

I think adding support for gifs would be incredibly handy! Additionally, the option for more emote slots would be very useful, or a separate set of toggles that can be toggled on/off on top of the preexisting ones (good for putting on/taking off accessories without changing the base emote).

Oh! I also think that adding in an in-application refresh button would be nice? That way you can edit your files and change it up and refresh the model to see the changes rather than closing/reopening.

It’s maybe pretty late, but is there any chance of a Mac port one day?

Some Things I'd like to see
Clearer Organization of the layers - It's really hard to tell which part is on what layer, even just color grouping for each layer. So everything on Layer 1 are grouped together in a different color background that the user can change the color to make it accessible
The Ability to Move the Entire Model not just Zoom - Since I use Honk with a Full Body Model I'd like the ability to Move everything, I guess the proper term is Panning around the model?
Manual Edit to the Mouse Follow bar - it's hard to get the right amount, if I was able to type in the number it would be easier for tweaking
More Rotate on Speech options - I love how active this makes the model but they can be too much for the parts I want to add, maybe a slider instead?
More Programmable Emotes - I Run 2 instances of the program to run my model and then their hands, I would love to be able to just run one, I know it would be a lot but a second set of 8 emotes that don't change for the first set. So I can change faces while keeping one set of hands up? (I know it's a lot to ask)
The ability to make a smoother bounce - So it can look more like breathing and not so jumpy
Blink Options - I would love to see the blink be set to each Object that uses  Blink option. It can be randomized per object so you can have a blink and then something like a character playfully blepping on different times
Reverse mouse cursor settings - Just to make things feel like they are more alive and moving on their own

I know you are working on GIFS and I am excited for that
I also agree with the transparent BG options

Overall This Program is amazing and I love to use it as an anxious person who doesn't have a camera on them all the time like Live2D would. It's so Simple to use and play with, I do Hope there could be a Easy to learn but the allowing of more creativity with the parts for people, if they so choose. Even if there is an option in the settings to turn on a more "Advanced" Version with more sliders and options.

(+1)

Hello !
I'm playing with Honk for almost a year now, and one thing i'm often thinking is feeling like i'm not having enough emotes sometimes. Or wanting to swap between two posture but with kind off the same model. So i thought about having a keybind to swap between models, not just swap between emotes ! It would be so nice and fluide. Thank you for reading !

(+1)

Compatibility with gif files for simple animation

(1 edit)

I don’t know how difficult it would be to implement or whether it’s already on the to do list, but it would be nice if we could tweak the positions of layers according to emote. Like a transform tool overlay or something, with position, scale, and rotation handles (or sliders, if that’s easier).

For example, say I have a character who I want to raise the eyebrows of when I use an emote. Right now I have to make a layer with the eyebrows in position 1 and export it in my art software, and then make another layer with the eyebrows moved to positions 2 and export that too, then import both images into Honk and swap between them when I use the emote. It would be a lot easier if I just had one eyebrows layer and could set the positon of them according to emote I’m using. It would also make final tweaking of the model’s position a lot easier, rather than making those adjustments in my art program and re-exporting again.

That’s just a simple example, but with a more complex character like I’m making, all the redundant layers of ‘the same thing but just in different positions’ is starting to eat up memory I think. So I would hope (or assume) that if this could be implemented it would save ram, since the program won’t have to load so many image files.

Hope this request makes sense. And thanks for the tool you’ve built so far!

Edit: Oh yes, also, it would be amazing if the eye-tracking could be mapped to a controller analogue stick too.

(+3)

Is this proyect still alive? I haven't seen notice or updates since a long time, am I missing something?

I've loved using HONK this past year. Do you think we could set animations on an emote? As in, pressing a button and then playing a sequence of images in a loop?

(+1)

Some sort of iddle animation? I've seen veadotube do it and I thought it really added life to the character to have it move softly and  slightly like a real person ^-^

If possible, I'd like to see support for gifs and also an options to make rotation movements smoother and less sporadic.

as others have already suggested: would be really cool to get the option to have a transparent background!

Push to talk option

the ability to move the placements for individual mouth sprites, as well as blinking sprites, would be great (unless i somehow missed it)

also, adding a way to calibrate the different noises  made when speaking would be phenomenal (as im typing this, not speaking at all, its changing the mouthes. also, sometimes when speaking it doesn't put the correct mouth, and I think implementing a mic calibration feature would be great)

(+1)

I would love to have some kind of voice activation sensitivity! There are often times where I breathe near my mic and my model moves as if I am talking, or noise from outside of the room triggers it. Being able to set a decibel level that causes the PNG to react (like Discord can do) would be really nice.

Good afternoon! Absolutely love this program. <3 Question, do you think it would be possible to add a feature where you can tie a honk character to a specific User ID for Discord? =) That way if you are doing a recording with a second person you could have two different characters "speaking" on screen based on who they are receiving the input from. I currently use reactive images for this, but would love to be able to implement Honk for this sort of thing. ^^ <3

Was HONK abandoned by the creator? Every time I see a post on this thread I'm thinking (hoping) that there's a new update.  Is @dreamtoaster even alive?

Deleted 221 days ago

I'd like to see a hotkey option to quickly switch between characters and/or having the option to add more than 8 emotes to each character. That way it's easier to quickly transition between characters without having to do it manually every time.

(-10)

MAKE HONK FOR FREE

Would it be possible to have the head follow the mouse as well a little bit?

How about having the head on a separate layer, and using the 'look' option? 

I didn't even think of that! I might try and see, thank you!

Sorry for the late reply ;v;

(+7)(-1)

I think the only feature request we want at this point is for Tyler to return from his over year hiatus and tell what the fuck is going on with the future of this app..

Hello, like many others said, it would be nice if there was an option of a transparent background or if the program itself handled the transparency like all other VTuber programs do. Also, another interesting feature would be having a setting or some kind of smooth transitions between images themselves. Thank you for your time. All in all, quite cool, neat little program.

Hi I Really Like Using This Software, Can You Please Make It Can Add Gif Animations. Please Update Make It Better

I'd love to see a UI regarding blinking, where you can adjust the frequency/randomness factor. Maybe sliders, or even the ability to type in numbers, like a minimum and maximum number in milliseconds for each one. So you could do, say, 2000ms-2000ms, so exactly every 2 seconds, the "blink" would occur. Or 500ms-3000ms, so between every .5 and 3 seconds, randomly it would occur. It would be nice to have this available on a per-object basis, as well. For instance, I use the blink functionality not just for my character's eyes, but for the arms when using a mouse/keyboard or a controller. The "blink" animation is simply the arms/hands/fingers being in a slightly different position, so it looks like the character is moving the controller or mouse every so often. Being able to adjust the time factors would be great for things like that, especially if it could be separate from the eye blinking frequency!

It would be nice to have a feature that puts the avatar in motion while idle, so it doesnt look so still? Similar to how veadotube mini does it? Like the shaking, slow fast, etc.

(1 edit) (+2)

i did hear from tyler recently as i wanted to reach out for myself to see the future of honk

this was their reply! <3 sooooo have patience everyone! im sure some great updates are on their way soon and im excited to hear about them ^^

 

Honk looks amazing! I just have 1 question and 1 feature request/idea!

1. Are there ever plans to build this out for mac? I can run it on my M1 using parallels, but native is always nicer, less risk of latency, etc.

2. I sometimes stream music, and a midi clock sync would be a killer feature for me. I would love to have a pngtube app that can listen to either BPM and start/stop messages from ableton/Logic/etc, or even listen to timecode and bounce on the beat!

Can we expect a version for MacOS ? Pleeeease

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