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(8 edits)

Nice! 

Can i make some suggestions (sorry for my bad english) like:

- Filter Inventory by Rarity

- Button Claim in same "place" than others buttons so we can spam click :P

- Or a button "Auto Claim" when a fight is done

- Better scaling for Monsters (Lv640 Monster still have "only" less than 20k HP, and Boss 30k HP but i hit 40-50k Crit! So maybe 150-200k HP a Monster and 500k HP a boss sounds not bad for a start :D )

- Maybe change a little the background color between floors (Toggle option, if somebody want to keep it black)

- Maybe an auto mode? To keep forward alone (with a warning "at your own risk")

- Nerf some items (giving +90% or +200%  for C.RATE/C.DMG/VAMP/ATK SPD is a little too easy :P )

- Mimic give more gold than other Monster? (Or Monster give less gold than Mimic?)

- Opening a Chest at my lvl give 26k gold when a monster can give 200k, need a scaling for Chest or nerf Monster droprate

- Maybe a better "Coherence" for stuff? (One Helm > HP/DEF/one random stat, One Chest > HP/DEF/one random stat, Two Weapons > ATK/ATKSPD/VAMP/CRATE/CDMG, One "Utility" (like Ring/Necklace/Gloves) > Some Random Stats. More the rarity is, more stats it give (it's already like this for this last sentence :P )

- Popup comparaison stats between Inventory and Equipped stuff (with Positive/Negative highlight)

- Button Remplace so we can easily swap stuff :) 

- A login system so i can play from my smartphone to my PC? 

- Maybe a little system or "Fusion" or "Reforge"? We can select 3 or more items and it will create a new one with randoms stats but ... better! :D

- A little chance to loose one or some items from Equipement/Inventory when die (from nothing or very low chance in early game and more in lategame?)

- Checkpoint? Die but restart Lv1 with good Stats and Stuff is ... dunno :P

Anyway! Keep it up! :D

Yeah, I'm currently working on improving the game balance. I'm also planning on adding more quality of life features as well as an Import and Export system for savedata.