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I'm kinda curious how you coded in the dice. I couldn't figure out how to make 3d dice work properly in 2d in unity. How did you go about accomplishing that?

Great game all round btw.

Lead Programmer Here:
In Unity, you can stack cameras, so there are 3D and 2D cameras, the 3D only sees the 3D Dice and the rest is 2D, the 3D is displayed on top of the 2D environment. It just takes a lot of tweaking to get it to look right. We had to write a custom shader to make the dice look good.