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The clouds really draw you into the game. Funny that while presentation and composition can be complex, arduous aspects of a game, that sometimes a single element of that design can provide incredible mileage and allow you to then simplify it to an extent that you aren't breaking your back meticulously crafting endless supplies of art assets.. Reminds me of how mesmerizing the clouds are in nidhogg. I agree with SirRana that the gameplay was a little repetitive. I think if you decreased the enemy hp, sized up those projectiles and slapped some camera shake on that bad boi you'd have yourself a well oiled machine. Regardless, well done :)

Thank you for the feedback! Balancing was the one thing that i really needed to put more time into. Post jam it might nice to go back and polish it up a bit and add some more content and variety.