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Oh! This is actually quite fun now! I posted it as a bug but I would like my fellow players to know that spamming the respawn enemies button will stack the AI on top of each other allowing for at least one of them to act as a "boss" with a machine gun and health pool! (which would be cool if there is a enemy wave mechanic with a boss at the end of each set of waves) this does brake the AI though, but when it works its kind of fun to have 10-20 of them running after you!

And as Arieth mentioned the walking sound is a little loud and grating, especially when multiple entities are moving at once.

I did accidentally press pause and reload the map multiple times as it is close to the player icon and field of play. I think it could benefit from being moved to a corner or getting a dedicated key (the latter actually sounds nicer) 

I did also notice that enemies are not afraid of getting into direct contact with the player. If the player was a non-human this could be cool if they could do melee damage but as the player is human I think it would be cool if the ran away from the player if they got to close.

I like the new health indicator and bullet colors! a definite improvement! and honestly I could see myself playing this for a bit of silly fun on occasion! really cool to see the early stages of a game! 

but seriously a wave assault mode with weapon and enemy upgrades would be Hella cool. little pic for inspiration, ignore my corpse.

Thanks for the suggestion, will start on a wave assault mode for pre alpha 0.0.3 as your found bug looks AWESOME as a game mode,

until the full release though I will keep "debug mode" an option for play as IMO it is nessacary for snooping out bugs and will soon contain some true debugger tools