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You did really well on the atmosphere here, the pained walk cycle, the bloodied texture, the audio, with the heartbeats indicating something about to happen. I really did feel pressured to get to the church.

Some sort of subtle hint for the correct direction might have been nice, unless there was one that I didn't notice? I basically just blindly walked around and mentally mapped the streets out till I found the right path. But I guess that's what mazes are about?

Great work overall.

I originally wanted to add a third "transformation" phase that would have given the player a scent trail leading to the church. That way each attempt would have been easier than the last so they knew which way was the right direction.

I probably could have included it on the third day but I got really lazy