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Now I love Take On Me by Aha as much as the next person, but as much as I love it, it seems a bit gauche to simply take an 8-bit remix of it and plaster it as a game's soundtrack. It's a great song and a great choice, but I mean, if every indie game decided to use it then it would certainly denote the value of it. A relation to this dilemma can be found with just how much content used Kevin Macleod's music. I think Kevin Macleod is a talented musician and he makes some good stuff, but when you hear it constantly it can get very irritating.

During my play I found myself tapping along to the rhythm of the beat, making me wish this was possibly a rhythm game where you had done that.

The game itself is very simple. Short and sweet, comparative to other clickers I've played so far that seem to have an insanely destitute end-goal. However, it could possibly have been shorter and sweeter if not for needing 5000 of each fruit, which I suppose is reason enough to get the upgrades, but for what end? The end of the game, I suppose.

Also the end game screen has a typo in it. Somehow completing the game made me think more harshly on it. I think that's just a common feeling gamers have when they complete a game only to be met with a soulless screen congratulating them on something they already know they've accomplished. Has AVGN taught you nothing?

just made a game on scratch and bro completely destoyed me with a 100+ words essay