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That is what the rpg looks like so far, I've got the whole world map system done, with random fights,
and items and storage, next I'll work on the details of each town and place, the scenery details
and the npc and story line details.

This has turned into two separate major games, as I aim to show every major part of the library in the tutorials for each game.

The open rpg will be completely open source being released with art that can be used and distributed commercially.
And full source code and video explaining the source code, and a tool that makes editing the existing game very easy.
I can't find 16x16 cc0 helmets and shoes, there are 32x32 of such, but not 16x16, if any artist wants to make some sets of 16x16 classic style helmets and shoes
that would be cc0, that would be great. All of the art for the open rpg is cc0, but the art for the platformer one would have to piece together for yourself.
But both will have video tutorials showing how to make them and available code. Stay Tuned!