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Making Swords Without Master into Star Wars requires basically no work at all. Star Wars is already swords and sorcery with spaceships, so using a swords and sorcery focused system works just fine.

I'm running a space opera game using Swords Without Master right now, and it works really well. Initially, I didn't really change anything except to rename things to sound science fiction-y instead of Conan-like. So your eidolon is now your simulacrum, Naming is called "adding it to your Orbit" etc. 

After playing for a bit, the players didn't like how the Perilous phase worked, so we scrapped it and replaced it with the conflict rules from Misspent Youth and that is great. but I think they'd have been unhappy with the Perilous phase regardless of what genre we were playing in.

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Sounds like a fun hack! I'm familiar with Misspent Youth but I've never had the chance to read or play it. Interesting to think of swapping phase mechanics for something (potentially) more granular though!

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There's a free version of Misspent Youth available from the creator's website, if you're interested in reading it. (I suggest then buying it and the supplement if you like the game.)

Thanks Nick! I think I bought Misspent Youth a few months ago but there's a big ol pile of RPGs I've gotta get through. I'll bump it up the list though!