Noted! I'm so happy to get a feedback on this. To fix this, I'll place the player in such a way, where he's facing the puzzle interactions at the beginning of the level instead of just the generator. So that Players will immediately know where the tasks are, and try to get there to solve them first rather than only using the generator. Plus, I have added a limit to the interaction for the generator so that player is forced to do the tasks before the number of interactions runs out. thank you so much for your feedback, helped me improve the game! oh and ! the ghost is supposed to be funny :p
Ah everything is a lot more clear now. 10 Seconds seem a bit too short though. But yeah great atmosphere building after all.