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(4 edits)

Hello everyone, in this update you will see the result of my workflow overhaul.

Before the overhaul, thanks to the unique way I handled my assets, I had to place every object on the map individually. Before, it took a lot of time, up to a week, and effort to make a single map. And, the maps themselves didnt actually fit in a videogame - they were more like vistas, pretty to look at, but absolutely impossible to place any type of gameplay on them. With a few tweaks - and thanks to the prefab feature of the unity engine - I managed to reduce the time required to make a map to two days tops. Thanks to that, I managed to overhaul my old maps, not only changing how they look, but also making room for the gameplay.

This was one of my worst maps - the plain from the 2022-10-08 update, now much less boring.


And here is a more recent Ranger Shack map.

Overall, now there are more places on the map where gameplay can take place - be it a fight or just some resources appearing. I may have to work a bit more on the balance of places to look at and places fit for gameplay, but overall I feel like this is a right direction to take.


With all that said, cheers and see you in the next update!