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The AI is quirky and I love it. NPC's look like they are confused and trying to get something done but because it's a fight and they aren't sure of themselves they'll dance around or try to avoid getting hurt. It makes a lot of sense to me. Fighting is dangerous. I like how not only are creatures here not suicidally dumb but also don't act like professional shock troops willing to die a needless death. 

The energy management and currency in this game feels like a survival game. Going over and resting for 3 seconds is a risk. Lona isn't a muscle bound Olympic athlete, she's a rather small women that has to deal with a lot of limitations around her. The barter system was strange but really makes you think every time you spend effort in any way to increase your bargaining power to get what you want or need. Sometimes  you have to buy stuff just to hold onto value. Which is fitting for how chaotic and fragile society seems to be. 

This game makes you work for every inch and not in a stupid cookie cutter, power creep kind of way, but laterally and creatively. I'm a fan.