Hey y'all. My month and a half of hell at work are over, and I'm starting to get things going again on VR stuff. While I was away, I did have some time to learn new things, as well as really think about the direction I want to go in all of this. I have two main takeaways.
1. Though my job will be easier over the next few months, my new responsibilities mean that I can't be as carefree there as I was before. More money, good. Loss of some agency, stressful. This means that I have to allow myself as much agency in my creative ventures as possible. Which means working on the things I want to work on each day, week, month.
This all adds up to the fact that, as of now, I have to stop making plans, and promising things, that I may not want to do next week. So, as I create new projects, I will make sure they are small in scale, and can be posted as finished experiences.
2. More time at work, meant that I had more time to render 360 degree images, and turn them into high definition VR experiences. I am really enjoying this. The difference in how the models look pre-rendered versus real-time rendered, is astronomical. However, you can't really interact with pre-rendered images. There are pros and cons of both of them.
Last night, I put these two together, and I think my next project will be just that. One model, in one room. In real-time she'll interact with you. In pre-rendered, you can see what she looks like in high definition VR.
Then again, I don't know what I'll feel like working on next week. I do know that I want to upload a new project soon though.
Anyway, off to getting ready for work.