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Atmosfere of FF9 sci-fi with drugs. I liked it.

I liked the Main design a lot, but you know from the thread. you altready sell the atmosphere with holo-hud, holograms npc and stealth camo.

There is a ton of stuff to do, I liked: That you can use jesters to push buttons; iron boots implementation (but usually not even a little jump when out of the water); you have wooden and iron boxes that behave as they should; you can pet the cat; destructible walls; grenade keys; an item that warps you into a dungeon (cool animation)

The only thing I didn't get was the tree with (a green bag?) 


Bugs:

- I played with both controller and k/m. With pad the dialogue options cant be changed (with an xinput pad)

- if you go off the map you descend ad infinitum, put a kill trigger pls


This has great potential, but you should think what game this is. it's mgs? top down ratchet? sci-fi zelda? something else? when you have the answer(maybe you already have) I suggest you to focus on iterating on that. I liked the sandbox demo but you seem to be pulled in 3-4 different direction of what your game could/should be.