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I'm back and unfortunately have a new issue, when an actor is holding 2 of the same weapons, the traits are not working at all on either of the weapons when attacking a target. The traits work when I disable the dual wield plugin, but I lose the cool effect of hitting twice and the damage drop from dual wielding. I made a thread about it on the rpg maker forums where I have more info->https://forums.rpgmakerweb.com/index.php?threads/attack-element-cancels-out-when...

(+1)

Hello there.

I just replied to the thread you posted with the fix, but I'll post it here too just in case someone else has this same problem later.

The problem is a bug present in older versions of Dual Wield. Prior to v2.70, wielding two weapons which were exactly the same caused an error in some logic, which meant all traits were removed from both weapons for both attacks. This bug doesn't happen if you're using Independent Items in the YEP_ItemCore plugin, as even though two weapons could be the same actual item, they are considered unique items, and my plugin sees them as different.

To correct the problem, either use YEP_ItemCore, with the independent weapons parameter turned on, or update my plugin to the latest version. 

Note:

Updates to my plugins are always free, so there's no reason not to be using the latest version. Simply go back to your library on itch.io and redownload it from there and you'll have the latest version.

~Ramza