- It wasn't obvious at first what the purple robots were doing. The jamming needs some kind of effect like making the laser flicker and putting a big, red "JAMMED" on the charge bar.
- It's nearly impossible to get the purple robots off you even with the boost.
- What are the two triangles after the pickup text supposed to be? They just look like a misplaced colon.
- The box with the secondary weapon/battery/repair icons feels a bit cramped.
- The secondary weapons still aren't really worth using. Maybe you should make the ammo more rare and make them a lot stronger to compensate. The mortar could have a large blast radius for killing groups of weaker enemies, while the torpedoes are for killing strong enemies at long range. I also don't like how the homing on the torpedoes work. I think they should require a manual lock-on isntead of just going for the closest enemy.
- The batteries should be blue to differentiate them from the repair kits better.
- Enemies should require line of sight to shoot, especially when they lead their shots.
- Either the player's hitbox or the hitboxes of enemy projectiles are too big. This should not be a hit:

