Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Now that the final boss has been unscrewed: yeah this still rules

I like that throwing weapons now(?) is extra effective against hidden enemies, that's smart. But I'm pretty sure I only saw 1 hiding enemy so that's sad

Hard swing is still extremely precise, help

Big fan of the new party members. Especially warden, he is sick as hell. I love his anims. I wish the other one (literally forgot her name) had more starting skills for getting her at level 9, I was put off by her at first. But she's cool too.

When markus does the buzzo wrecks you moment i had equipped the reflect shield on the warden, who proceeded to reflect it and i kicked his ass in the first fight. That was funny. And is probably a bug.

I'm happy you get Interrobang early now, I always liked her a lot.

I think every enemy could still do with having slightly less HP and deal slightly more damage. When you get to the Nth "single enemy with 10k hp" fight it's a bit annoying.

In the desert village after you're thrown in jail, twice now when I saw the orange flag pointing down I didn't sprint jump and just walked off and died. I don't know whose fault it is that I do that anymore.

I'm happy this got updated, and I'm happy this exists in the first place. This little game is special and I really like it. And the soundtrack bangs.

(1 edit)

I will probably address the large HP pools in a future update

they're only like that because everyone I've seen playtest always managed to stack multiple status effects and somehow deal up to 5k damage per turn to the boss and killing them before they did anything cool

but I am glad you're having fun, the positive reception to this update makes me happy