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Hello Rogueliker,

thank you so much for playing my game at your Youtube-channel and providing your score!

I added your name and score to the high-score-table on my game-description. 

In the moment you are in third place which is better than myself! So your video is a great opportunity for me to get better at my own game since it's the first time I can actually watch someone playing it better than myself! It's interesting to see how you deviate from the proposed route quite a bit in order to get upgrades or to avoid the paths of opponents. I already learned some tricks since you do some overtaking moves I did not considered to be possible! :-)

(+1)

Glad to offer some insight! It's fun how people approach situations differently. Also luck had a decent factor in mine since I blindly set off sometimes with mental coin flips to choose routes. Never get caught behind someone and was it using the nitros to sneak around corners that you hadn't thought about?

I actually never did it like you did it by cutting two corners at once. But as I saw you doing it a penny dropped inside my head that this is obviously possible when using a nitro!

But I have to say that I did only finished 2 complete games so far. While playtesting I always stopped playing once I saw something I wanted to fix. And after fixing it, I always started a new game from scratch. After the deadline was over I mainly played the other entries of the 7DRL challenge and watched videos about them. And of course I enjoyed to read the comments about my game.

Once the high-score-table has been settled, I will have another try to get listed as high as possible.

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Hello Rogueliker,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard