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Wow! I’d be curious to know: are you using a rigidbody first person character? How are you creating the “gravity” of the ball? Is there a specific function? Personally, I use Unity a lot and would be interested to see how this is built. Good job, by the way. I’m a big fan of grappling hooks in games, and I’d honestly pay $15 - 20 for this game in a more polished state. Keep up the good work!