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Obviously I lost to the Leprechaun. Ever adding anything to your Slots feels like a loss, since it diminishes your Chances of ever getting 2/3 in a Row. Replacing it, or having the Option to remove Symbols would be needed I think.

The Map also should be more interesting I think, instead of a more or less fully open Area with some Things in between. Picking up Stuff I walk over should be automatic, not require Input, its why I walked on that Tile to begin with after all. 

I'd also prefer the Bouncers not be at the Bottom, and just having Time to go around and prepare properly, instead of rushing upwards, but maybe thats just balancing and not on the Mechanic itself.

The Graphics are pretty much as expected, but with proper Presentation and polish this could be a Fun twist on the Deckbuilding Roguelike I guess. Where you don't play Cards out against yourself, but play Slot Machine and other Casino Minigames instead.

Thanks for playing!

>Ever adding anything to your Slots feels like a loss, since it diminishes your Chances of ever getting 2/3 in a Row

Hol up, did you do a whole run without adding any symbols? Guess I didn't make this clear enough, but they need to match by color, not the exact symbol. So a row with Fist + 2 other red symbols is a match.

Stuff is not picked up automatically, because doing it moves bouncers up. It might be better to make it automatic regardless.

With no bouncers, the player could see the whole map and min max the path in their head before taking any action. They can show up a bit later though, I usually can't explore the first 3 rows entirely before they clog the room.

I'm taking my time with this game, hoping to make it polished and looking good rather than barely acceptable this time around.