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(+1)

I think Attacking while moving might be too unrestrictive, but I'll play around with reducing the Time you're locked out of Inputs and/or adjust the Animations to make it feel less Stiff. Glad to hear Controller was working. I got repeated Feedback about the Contact Damage feeling bad, I'll keep the functionality, but think very carefully about which Enemies should actually have it enabled. By default I'll turn it off, thanks.

I didn't have the Item Quickselect wheel or anything like that on my ToDo list for this DD, but it'll be there next Time. I very much agree that cycling through so many Items only via moving through a List is annoying. 

Camera clipping is definetly something I need to look into more, if it never clips to Walls, it'll probably show various weird mesh intersection issues, but how it currently is isn't very nice aswell. I did have a system to turn the Meshes between Camera and Player invisible/transparent, but that ran into build issues so I had to disable it for DD. Sorry you had to go through how it is right now.

I look into the Dialogue System again, I had to redo some Things for DD quickly in the End, and I might've messed up on Dialogue that loops back or something, thank you.

And thank you very much for Playing!