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It seems the enemy attack animations don't play if your actor is killed in the attack.

A topic by Chessa1 created Dec 31, 2022 Views: 195 Replies: 8
Viewing posts 1 to 2

I also tried adding knockout as a state instead of 0 HP, but it seems it doesn't matter what kind of way you die, you just don't get an enemy attack animation if an actor dies.

Developer

As in the animation from enemy ability does not play on the actor?

Exactly this, yup, instead the actor just instantly dies and no animation plays, so the skill is still used.

Developer

Testing on my end (though it may be because I already fixed it), I haven't noticed this issue only that the attack itself will no longer play on the battler when it dies and instead the death animation will play.

This is assuming the death animation is disabled of course, I disabled that.

Developer

I'll have to wait for feedback from you after I push the next update because the code is modified more than a little in that regard

That's perfectly fine, I'm excited to see the update when it's done

Yup I'm having issues navigating the AI behavior settings but this is fully fixed it seems, when I removed the 'ability' locks (What you needed to qualify for using the ability for enemies) it worked just fine, just gonna need to tinker to find a good AI setting etc

Developer

Yeah, it's been modified a bit. Good luck! If you have any suggestions, let me know it's a lot simpler to implement now.