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Yup, optimize the images could be the solution, but you could not expect much from an Android device. ngl i thought  that joiplay could not run the game but surprise fence takes me, if the developer wanted to make a port of Android would only have to focus on those sprites everything else works, or if he can make a file optimized for joiplay,  To avoid headaches in the port 

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The main thing is to find out the possible limit on the size of the image. Otherwise, usually the characters are divided into small scenes.