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Love it and great potential! The subtle hums of the ship and soft lighting really sets the theme for the game. The combat itself is fairly clean and the crosshair is a nice touch. Combat is only missing minor visuals such as a particle effect for the projectile and a hit particle on the enemy itself so we know the hit has connected. Adding a walk animation whilst the player is aiming just to avoid sliding or locking the player in place. Lastly, I would suggest just for the quality of life for the players by adding small notes or clear indications for where the player needs to go.