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Thanks! The original thought was to have the screen get fuzzy and say basically "I can't remember anymore right now" (or something) for the past and "I don't know whats going to happen after this" (or similar), just to give the borders so reasoning. Looping is a cool idea, but would break the timeline aspect of the story telling (left is past, right is future), which is why we probably never thought of it. Could be a really interesting idea thought for a looping time travel game :D