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At first glance, I immediately thought of Dead Space. The lighting looks fantastic and I especially like how the wall lights softly cast onto the character when you get closer or further away, it did a lot to tell me the type of game it will be just as I began. The sound design matches up well with what's happening on screen, however, when firing the weapon there is no projectile(s). From my perspective it's really professional, the character and hostile models are very detailed, plus the free-look camera is a fine addition. One last change I'd suggest is looking at the shooting animations