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The game is stuck in fullscren with the godot logo and the music running.

A shell appears with the following message:
Godot Engine v3.2.3.stable.official - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2

WARNING: _update_root_rect: Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.

     At: scene/main/scene_tree.cpp:1153

WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.

     At: scene/main/scene_tree.cpp:1236


Regards

That's one I've never seen before. Sorry for that. I don't know if I'll be updating this any time soon, though.