The game is stuck in fullscren with the godot logo and the music running.
A shell appears with the following message:
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
WARNING: _update_root_rect: Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.
At: scene/main/scene_tree.cpp:1153
WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.
At: scene/main/scene_tree.cpp:1236
Regards