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It's scaled the way it is because the player has a low amount of HP at the start of the game, it's not as likely to last as long in later parts. The attacks do damage to clothing differently from how much HP they take also. Grabs don't do a lot of damage to clothing but take a lot of HP, where as slashes and fire tend to take less HP but do more clothing damage.

Oh I see, thank you Kosmic! I'm excited to see where this game goes from here :)