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Heyo! I'm still alive! Thanks for 1000K+ views. I'm sure most of those views aren't from people who read all of this or even most of it lol. But I'm grateful regardless.

I've been a bit more busy as of late. I'm co-authoring another OC character, basically just helping someone inexperienced out. As well as working with a what I feel is prolific spriter in the modded community to adapt a video game character directly into a mod. It'll be fun! I took a break from focusing on the character, and I think that break will continue. I'm in the sort of phase where you can't linger on one thing for too long and super focus on it. I've exhausted all of the super obvious stuff to add to the character. So progress will come when ideas come to me. In the meantime, I can seek ideas for the new characters I'm working on. I'm having great fun and the modding community is a joy for the most part. To show my thanks, I've made a resource for the community to use as they please!

An empty character design document template, with instructions included, that you can fill out while brainstorming your own character! Just do as the text in italic says, and you'll be set up to make a character idea of your own nearly instantly!
Y.O.M.I Hustle Modded Character Design Document Template - Google Docs

Have fun!


Anyhow, I do have a move. Came up with it last night but I was up late, wrote it down just now. Gotta get in some (direct) Titanfall representation, one of my ounce for ounce favorite shooter series!

Grapple Hook (Air Only):
The grapple hook is an angle-able move like Ninja’s dive kick. Using all the downwards facing angles. After choosing an angle and confirming, the Operator will shove his fist in the chosen direction and a wire will come out. While the wire is being launched you keep the momentum you had previously to using the move and are inactionable (besides whiff cancel). However, when the grapple hook attaches to an enemy, wall, or floor, you’ll lose all movement for a very short period of time. Before momentum is applied to your character that pulls you towards the object you’ve attached to. In this state the only change to the moveset is double jump and air dash changing to “leaning” in the 4 cardinal directions. This affects how you swing towards your target. Think of the grapple hook from Titanfall 2, and how you can combine it with strafing momentum to do wacky stuff. That’s pretty much what this is. Learning also has the benefit of not costing any air actions. You can also cancel the grapple at any time. And keep the momentum you gained while grappling. This makes the grapple a potentially useful non resource consuming movement tool. But the startup is committal until the grapple touches the ground. So it’s no get out of air free card.