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(1 edit)

Hello Jason !

Thank you very much for your reports, we're very sorry to hear that this was such a deplorable experience, but we will need some more information in order to improve our game.

So we've fixed a whole couple of glitches you've reported.

We removed the Q issue in the relationship command, we found only one event that had its switch turned off (we'll come back to this.), we fixed the variable that was preventing you from exploring your surroundings and speak to everyone in the early phase of the game, we renamed to move (one of our dev changed it to make a pun with Megumin's "EXPLOSION" attack without even telling us about it ~_~ ...), we fixed Hanbee's cropped sprites and cleared the issue with the ability to remove the clues. The other thing we can fix is the language issue. Our only english-speaking dev, who was not working on the inner part of the game, has left us therefore, there is only me and partially the other dev, the both of us being French and Belgian. 

Another thing is the artwork. I am the artist for the CG, what I wish to say is that when I started the game, I also started drawing on a tablet, so as I was drawing the artworks for the game, I was also discovering how to proceed with a tab. The arts will become visually more pleasing with time and I have tried glowing up the older artworks. :)

We still need you, so please, keep up with us :( ... We don't understand what you meant about the interlude, when there was no one to talk to. Do you mean that most of the characters weren't present during the interlude (if so, which was the only one that you could talk to.), or that the game prevented you from talking to a second person ? And finally, what are the events that you could see before it was meant to be and what is the event that happened during the early stage of the game and that was actually meant to happen the next day ? In which room was it happening ?

We're once again really sorry you had to go through this. We'd be very grateful if you could reply though.

Have a pleasant day, and thank you very much again !

I might have to replay through the game again to find that one interlude part, but it's most likely third day. I loaded up the game and I believe the character I interacted with was Hanbee. The game does give me the option to talk to two people, it's just that the other characters didn't give me a choice to talk to them. I believe at that time, everyone was in their rooms? But I couldn't really interact with anyone else except the one person, and then I can't do the second one not because the game won't let me, but there was no one else to do my free time with. I believe this was when you were waiting for the time to meet up with Yuzuki to go to the boys' dorm.

Now as for the event you can access early, it was when you talk to Kanokogi while Hanbee is with you. If you go to the girls dorm at the time that you're supposed to talk to everyone and investigate to know their names, you can actually go into Yoneno's room. I thought this would eat up my free time just from the nature of the scene. From reading the dialogue, it seemed like it skipped me all the way to nighttime, I even went to Yuzuki and for some reason her name is shown instead of "Unknown".  Upon playing the game further, I found out that this scene happens the night before the third day, this was a major scene that I shouldn't have had access to very early on.

Wait hold on Jason, "when you wait for Yuzuki to go the boy's wing" ? Is it after crashing the TV and the Camera ? Is Hanbee in his bedroom ?

If so, that is not an interlude phase and this part is actually not meant to be in the demo ...  

Besides, I'm currently replaying the game all over again (for the thousand time ;_;) I have fixed the event in which you have access to Yoneno's room, and Yuzuki appearing out of the blue.

If you don't mind, I'll come back to you if I need a few more details :).

Thank you so much again Jason !